7/15/2023 0 Comments Google chrome canary wiki![]() ![]() WebGPU addresses these issues, providing an updated general-purpose architecture compatible with modern GPU APIs, which feels more "webby". 3D graphics apps are becoming increasingly demanding, both in terms of the number of objects to be rendered simultaneously, and usage of new rendering features.GPGPU computations are becoming more and more important for many different use cases, for example those based on machine learning models. It does not handle general-purpose GPU (GPGPU) computations very well. WebGL is based wholly around the use case of drawing graphics and rendering them to a canvas.WebGPU on the other hand will have new features added to it going forwards. There are no more updates planned to OpenGL (and therefore WebGL), so it won't get any of these new features. Since WebGL's release, a new generation of native GPU APIs have appeared - the most popular being Microsoft's Direct3D 12, Apple's Metal, and The Khronos Group's Vulkan - which provide a multitude of new features.However, WebGL has some fundamental issues that needed addressing: Developers have used these tools to build immersive web-based 3D games, music videos, training and modeling tools, VR and AR experiences, and more. WebGL and the GLSL language used to write WebGL shader code are complex, so several WebGL libraries have been created to make WebGL apps easier to write: Popular examples include Three.js, Babylon.js, and Plaċanvas. WebGL is a JavaScript port of the OpenGL ES 2.0 graphics library, allowing web pages to pass rendering computations directly to the device's GPU to be processed at very high speeds, and render the result inside a element. It is fair to say that WebGL revolutionized the web in terms of graphical capabilities after it first appeared around 2011.
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